ATLAS

Year: 2016

 

Team Size: 4
Role: Programmer, Level Designer, Animator

Role: Programmer, Level Designer, Animator Atlas is designed to be a fast paced split screen FPS with procedural levels. Two of the main challenges we faced were how to keep the momentum going for players, and how to provide players with easy access to the entirety of our procedural levels. We solved both by adding a grappling hook system so the player can go wherever they want, whenever they want.

©2018 by wesleycg. Proudly created with Wix.com