Unreal Engine 4, Unity, Photoshop, Gimp, Substance Suite, Maya, Blender, 3ds Max, Mudbox, MotionBuilder, Speedtree, World Machine, Perforce, After Effects
C++, C#, Python
Third Gate Studios
Santa Barbara City College
VR Club Advisor 2018,
Multimedia Arts & Technologies Lab tutor, 2014-2015
Developed the game SOS Atlas from Kickstarter to release. Created various mechanics such as procedural map, AI, and general gameplay with splitscreen and network multiplayer.
Taught Game Design and 3D Environment Design with Unreal Engine 4, as well as related content creation software. Topics include scripting and implementation of game functionality via blueprints, landscape and level creation, texture and material, animation and rigging, and 3D modelling. Responsible for drafting lesson plans, conduct lectures, and provide support for student projects ranging from 2D arcade to virtual reality prototypes.
SOS Atlas (2016 - 2017)
Vineyard 133 (2015)
Left 4 Skool (2015)
A large scale procedural world with biomes, rivers, weather, roads, and villages.
A fast paced split screen FPS with procedural map. Went from concept stage to Kickstarter, and released on Steam.
An award winning architecture visualization project developed with Unreal Engine. Users can explore and change the environment during runtime.
A third person brawler game that features cartoonish environment and hectic action.
University of California, Santa Barbara, CA
De Anza College, Cupertino, CA
Biological Science BS (2011–2013)
Studied broad areas ranging from ecology to genetics. Worked over hundred lab hours, and group projects focusing on latest scientific discoveries.
Biological Science (2008–2011)
Studied lower division undergraduate courses for biological science. Completed general education courses including chemistry, physics, and calculus.